Sunday, January 2, 2011

The Hitman Series Part 2

Now that the characters are out of the way, let's analyze the games one by one. Spoilers abound, needless to say. Shall we?

Hitman: Codename 47

Alright, truth be told, I can't comment much on the first game since I've never played it. I don't have much to say and neither does IO Interactive apparently because when they released the Hitman Triple Pack bundle, they didn't include it. Did they forget or are they embarrassed of it or something?

Anyway, all I know is you get to play 47 as he was in the clone labs. You work for The Agency, you kill people, yadda yadda, you kill your own "father", you know, some plot stuff happens. In the end you escape and become some sort of free assassin.

Hitman 2: Silent Assassin

Ah yes, my first Hitman game and the one I remember most fondly. The story begins in Sicily where 47 is now living in seclusion as a gardener in a church who wants to atone for his sins of killing people. It may come as a shock to people who played the later games to see 47 like this. Yes, the mentally disturbed murderer from Contracts and the ruthless, heartless, money-grubbin' contract killer from Blood Money once grew tomatoes and went to church like a good little boy in some Italian wherever. In retrospect, it's hard to believe that 47 even had something of a conscience. Hmm... Did I mention he had a pet bunny as a child?

Anyway, some bad guys kidnap the priest for some reason and 47 is pissed because the priest is like a mentor to him or something. Again, it's really odd to see 47 care about an individual. To rescue the Father Vittorio, 47 uses his contacts in the The Agency but quid pro quo, they want 47 to do some jobs for them and he agrees. So much for redemption eh?

Hitman 2:SA is an international adventure. The missions take place in Russia, Japan, Afghanistan, Malaysia and India. You get to meet interesting people and then kill them in horrible ways. Hell, there's even a mission where you fight fucking ninjas in an Japanese castle. The game is full of awesome. It has a "grandiose" feel to it. It's like some kind of James Bond movie but instead of dropping cheesy one-liners, you drop pianos on people. Just kidding, there's no mission where you drop a piano on someone but there should be. Could you imagine? The awesome scale would go off the chart.

It's an old fashioned stealth game complete with stupid AI. However, the Hitman games all use a disguise system where you wear different outfits and they grant you access to certain areas. The controls are a bit jerky and the game has its share of bugs especially in the dreaded "Finding Hayamoto" levels where snipers can spot you in a snowstorm from a thousand miles away even when disguised.

Special mention must be made to the soundtrack composed by Jesper Kyd. He's composed music for pretty much all of the games and they all fit their respective games perfectly. Personally, I consider the soundtrack to SA to be the best of the series.



After everything, it turns out the whole priestnapping and subsequent missions were a conspiracy by some Russian dude named Sergei and the targets 47 killed were witnesses to some nuclear warhead deal of Sergei's or something. 47 kills Sergei and saves the priest but decides he's beyond saving and goes back to his life of killing which is good news for us since it means more Hitman games.

More to come...

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