I wonder why Arthas would call Kerrigan "The Queen of Blades". I mean, it's Kerrigan's self-styled name. Nobody called her that. Would you call your hated enemy by her own title? Anyway, that's minor shit, doesn't really matter.
Tuesday, September 28, 2010
The Story of Starcrap 2 Part 3: Space Magic
I wonder why Arthas would call Kerrigan "The Queen of Blades". I mean, it's Kerrigan's self-styled name. Nobody called her that. Would you call your hated enemy by her own title? Anyway, that's minor shit, doesn't really matter.
Monday, September 27, 2010
Civilization V
What's new?
What rocks?
What sucks...
Verdict
Monday, September 20, 2010
Papa Ratz
I'm a hundred percent sure this won't be a disappointment.
Tuesday, September 14, 2010
I Feel Like Bat Excrement
Sunday, September 12, 2010
The Story of Starcrap 2 Part 2: Jimmy and his Stupid Girlfriend
Anyway, at one point in the original campaign, Mengsk wanted to use a psi emitter, a device which lures the Zerg to it's signal against the Confederates on Tarsonis. This was the turning point when Mengsk showed just how ruthless he could get. He ordered Kerrigan to use the device but when the Zerg swarmed the planet, Mengsk left Kerrigan to die. This was when the Overmind captured and infested her. Jim was pissed and went against Mengsk but it was too late. Mengsk won, turned himself into an Emperor and left Jimmy as a washed-up drunk running an ever weakening rebel movement against the new Dominion.
This is where our story begins. We meet Jimmy in Mar Sara, inside a bar drinkin' and stinkin'. His old pal, Tychus comes along but I'll leave him out for now. Mar Sara gets invaded by the Zerg. Infested Kerrigan is on the move it seems. As soon as you leave the planet, the fun begins.
There are six mission story lines after Mar Sara namely: colonist, covert, rebellion, prophecy, artifact and the final missions. The colonist and covert missions are not so important and the prophecy missions are just a big headache but I'd like to talk about the rebellion and artifact missions and how it pisses me off.
It is revealed that Raynor's Raiders are in a rough patch. Mengsk has driven them to the fringes, spreading propaganda against them and the Raider's are short on resources. Anyway a few missions in and this is never mentioned again. Raynor's men hold on, dedicated to the movement against the tyrant Mengsk. Oh wait, I'm sorry, fighting the Dominion as it turns out is not the point of the story.
Sure you get to defame Mengsk in a public scandal in the rebellion missions but it's cynically suggested Mengsk will weather the media storm. The rebellion quests aren't even important when they should be. My main problem is this: In the artifact missions, Raynor collects strange alien artifacts, probably of Xel'naga origin, for an entity called the Mobieus Foundation for money or something. It is revealed that the Foundation is actually run by Mengsk's son Valerian who I swear looks like Arthas from the box art of Warcraft 3. Anyway, Jimmy was about to kill him and smash his pretentious vinyl record player but Valerian tells Jimmy that the artifact can cure Kerrigan and Jimmy agrees to go along with him.
Here's the beef. Going along with Valerian totally derails the whole point of Raynor's Raiders. Suddenly, not only is Raynor working with the enemy but also agreeing to invade Char, the Zerg's fucking home planet to use an artifact nobody knows how to work. That's right. It's only in the very end when they're completely surrounded by the Zerg do they conveniently discover how to use the artifact. All they needed was for the the giant green cursor in the sky to click the activate button. What a joke.
Naturally, the crew isn't too happy about this. When hearing Jim talk about working with Valerian, Matt, Jim's lieutenant, gets upset. You see, since the beginning of the story, Jim has been all emo about not doing enough to save Kerrigan. He has her cliche picture in his cliche wallet and all these years he still hasn't gotten over it. Then he drinks some more. He now seems prepared to compromise everything his rebels stand for and work with Valerian for some dubious cure for Kerrigan. Matt even calls Raynor out on it saying he's ruining everything for his "stupid girlfriend". This is the most sense any character has ever made and this is the best part of the story. Mutiny is in the air.
Oh wait, it's all cool. Raynor just does some macho shit and suddenly the crew is impressed. Impressed enough to go along a suicide mission with their sworn enemy. How convenient. Seriously, that's all it took? It doesn't make any sense. Raynor's Raider's jump the shark just like that and go along with risking their lives for Raynor's girl issues. Kiss my ass.
But Wait! In the optional prophecy missions, it's revealed that Kerrigan is the key to saving the fucking universe so Jimmy has to save her right? Not really. If keeping Kerrigan alive was important then Raynor could have just opted not to give up the artifacts or help at all thus not having to risk his crew. How do we know whether Kerrigan has to be cured or not has any bearing to the prophecy? For all we know from the spooky conveniently vague prophecy, curing her could ruin everything. In fact, turning her into a squishy human again would make her more vulnerable...
To summarize, Jim Raynor betrays his own cause to work with the Dominion to cure Kerrigan and his crew go along with it because they are easily impressed with displays of violence like a typical Michael Bay fan. Raynor wants to cure Kerrigan because he knows she is destined to save the universe despite not knowing if curing her could affect the prophecy instead of keeping her as she is.
The next: Part 3: Space MAGIC!
Thursday, September 9, 2010
The Story of Starcrap 2: The Overmind and The Dark Voice
To understand the Overmind and how SC2 totally butchered his character, let's get a little back story. There existed a race of superior and hyper-advanced aliens called the Xel'naga. The Xel'naga travelled around the universe developing and uplifting lesser races of aliens. Why? Well, It seems the Xel'naga have cyclical lives as explained by some stupid tie-in novel (I found after digging for answers to this brick wall) . Because of this, they developed lesser races into the "perfect being" through which they would be reborn.
Thus, they created the Protoss, their first experiment. The Protoss had the "purity of form" the Xel'naga desired. Well, things didn't work out. The Protoss were tribal and ideological. The Protoss even descended into civil war (high and dark Templar). Eventually, the Xel'naga decided to create a new race that would fix the flaws of the Protoss. Hence, they created the Zerg.
The Zerg are an insect-like race with a knack for evolving rapidly. To prevent the Zerg from becoming like the Protoss, who's egos got in the way, the Xel'naga created a single sentience that controls the Zerg. This single entity was the Overmind. The Zerg consumed other species to evolve. They remind of the Borg. The Zerg assimilate creatures to form part of the "swarm". It's how they roll. The Overmind eventually discovered the Xel'naga and turned on them. The Xel'naga had their ass kicked by their own creation. The Overmind also became aware of the existence of the Protoss and desired to consume them so it could become "perfect".
The Protoss however, were powerful psychics. How could the Overmind compete with that? Simple. It used the Terrans (humanity), an up and coming race in the sector. The Terrans had psychics too so why not make use of them? The Overmind captured a Terran named Sarah Kerrigan and infested her, turning her into a weapon to be used against the Protoss. I'm going to stop here but basically the Overmind manages to sack the Protoss homeworld of Aiur, an impressive feat. It was eventually defeated though by the combined forces of the Terran and Protoss but that's another story.
My problem is this: The Overmind in the first game was a powerful menace. The Overmind rebelled against it's creators and was driven by a need to consume the Protoss and all races of interest. The Overmind was established as a magnificent bastard who was quite a match for the Protoss. Now, that's a good villain! Starcraft 2 ruins the Overmind because the Overmind, as it turns out, wasn't in control of itself. What? In the prophecy missions of SC2, it's revealed that an entity called "The Dark Voice" (ooh scary...) was manipulating the Overmind after all. The Overmind as it turns out was programmed to consume the Protoss and couldn't do anything about it and actually knew "The Dark Voice's" plan and resented it. Really? The Overmind seemed so in-control in the mission briefings of the first game and was even fucking giddy when it was about to invade Aiur.
Okay, so the Xel'naga were just going to use both the Zerg and the Protoss for their own ends and the two races were ultimately destined to combine. But remember, the Overmind killed the Xel'naga. So the Overmind was motivated by some hidden directive programmed by the "Dark Voice"? That totally ruins the Overmind as a villain. So everything the Overmind had done, all the cunning plans was all according to some guy's bigger plan and not a natural impulse to evolve? This sucks. The Overmind had no free will which is why it managed to REBEL by IT'S OWN WILL and kill the Xel'naga? It makes no sense.
It also begs the question, "What the hell is this "Dark Voice?" Since the "Dark Voice" was controlling the Overmind, it's at least safe to say the "Dark Voice" is not one of the Xel'naga as it wouldn't make sense how a creature he controls completely would attack him. This totally sucks how they would introduce this villain all of a sudden. Who's ass did they pull him out of? Not even a hint of foreshadowing. What if he's a Xel'naga gone bad? Then what advantage would the "Dark Voice" possibly gain by annihilating his own kind? Wasn't their purpose to be reborn? I guess we'll have to wait till the expansion pack and pay even more fucking money to find out.
To summarize, the Overmind went from a badass, all-consuming galactic terror to a poor misunderstood plaything to some cliche ancient cosmic horror villain who's identity and motivations are yet to be adequately explained. Even Tassadar, the Protoss hero who sacrificed himself to kill the Overmind, praised the Overmind for it's courage. Seriously, Tassadar praised the creature that raped his beloved homeworld for it's courage.
This blows. Check in next time where I'll whine some more about stuff I don't like in SC2.
Wednesday, September 8, 2010
Coward
Good for the Chinese. I applaud them for taking the Philippine government to task even when it's own citizens won't.
What happens when you cede the battlefield to the enemy?
Sunday, September 5, 2010
Yum Yum Dim Sum
Great, now I'm hungry.
Thursday, September 2, 2010
Sleep For The Weak
Why am I typing this so late? I should get some sleep,